Click image below to open application in a new window.
Our idea is to create high-performance, extendable and flexible application that can be easily adjusted to customer’s needs. From the beginning the Virtual Tour was designed to support modular architecture what perfectly fulfils our goals.
Panorama engine and modules are described by numerous parameters like hotspots 3D coordinates or locations names which are dynamically loaded from configruation file. The configuration file uses XML structure and any changes in it are applied to the application with no need to recompile.
Since version 2.0 application also loads external XML files with name-value definitions for all supported languages.
- Sun flares module,
- Selections module,
- Administration panel.
Version 2.0 features:
- Engine written with Alternativa3D 7 library,
- Application rewritten with Flex 4 SDK,
- Added support for multiple languages,
- Improved location change mechanism,
- Minor modules upgrades,
- Minor performace upgrades.
Version 1.0 features:
- Engine written with Papervision3D 2 library,
- Application written with Flex 3 SDK,
- Added camera autorotation module,
- Added help module,
- Added hotspots module,
- Added image hotspots module,
- Added hotspots visibility module,
- Added locations index module,
- Added interface autohide module,
- Added mouse navigation module,
- Added nadir overlay module,
- Added screen mode module.

Hi, great job you have here.
I’ve a question, i’m a student.
I’m interested by your interface (HUD), it’s possible to tell me how you have made it.
I look for my shool project, any help will be useful.
I work with alternativa 7.6
thnaks
Hi Ridouan,
I suppose you mean arrow and camera icons. They are just Sprite3D objects (which always look at camera) with TextureMaterial applied.